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A6LOD: LOD(Levels Of Detail) Plugin!
#55482
09/17/05 06:27
09/17/05 06:27
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
OP
Senior Developer
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OP
Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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I have created an LOD(Levels Of Detail) plugin for all editions while I was bored. It was mainly aimed for A6.31.4 Standard since that version doesn't have this feature built in. You can grab A6LOD here: A6LOD Documentation is included. I tried to make the documentation simple, easy to follow and detailed so that everybody can understand it.  Critiques aren't welcome here otherwize I would have posted this in the SC1 forum. Suggestions are welcome.  I hope this plugin proves very usefull. 
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Re: A6LOD: LOD(Levels Of Detail) Plugin!
[Re: Josh_Arldt]
#55483
09/17/05 07:29
09/17/05 07:29
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Joined: Feb 2005
Posts: 197 Indiana
darkraven1
Member
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Member
Joined: Feb 2005
Posts: 197
Indiana
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great job man  thanks for giving this to us keep up the good work
Last edited by darkraven1; 09/17/05 07:33.
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Re: A6LOD: LOD(Levels Of Detail) Plugin!
[Re: Marky Mark]
#55485
09/17/05 07:37
09/17/05 07:37
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
OP
Senior Developer
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OP
Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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Quote:
Very usefull plugin! BTW.. it's working
Thanks. This is good to know. 
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Re: A6LOD: LOD(Levels Of Detail) Plugin!
[Re: Josh_Arldt]
#55486
09/17/05 08:23
09/17/05 08:23
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Anonymous
Unregistered
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Anonymous
Unregistered
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Won't be able to test it for a while, but it looks good. I'm working on an fps which needs lots of models... should be useful!
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Re: A6LOD: LOD(Levels Of Detail) Plugin!
[Re: Josh_Arldt]
#55487
09/17/05 09:17
09/17/05 09:17
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Joined: Sep 2004
Posts: 260 UB,Mongolia
Olzii
Member
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Member
Joined: Sep 2004
Posts: 260
UB,Mongolia
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Hi Josh,
I have a question. Is your LOD solution based only on distance to camera ? Does it have some angle calculation to camera ?
Olzii
The Empire of the Mongols comprised the largest continuous land empire ever, reaching from Korea to Poland
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Re: A6LOD: LOD(Levels Of Detail) Plugin!
[Re: Nadester]
#55489
09/17/05 19:43
09/17/05 19:43
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
OP
Senior Developer
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OP
Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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Quote:
Nice, but why not just do it with C-Script?
Because I was bored! 
If anyone wants a c-script version I can write it and post it here. 
Quote:
Is your LOD solution based only on distance to camera ?
Basically, yes. Your view must be camera.
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Re: A6LOD: LOD(Levels Of Detail) Plugin!
[Re: Josh_Arldt]
#55490
09/18/05 03:50
09/18/05 03:50
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Joined: Oct 2003
Posts: 2,194 Saturn
Metal_Thrasher
Expert
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Expert
Joined: Oct 2003
Posts: 2,194
Saturn
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That's amzing man, brilliant. Great Job. This will proove very useful to many people!
-Johnny Thrash
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