Hi. I have a 27,000-poly Epcot sphere model and to improve performance, I would like to have the hi-poly model attached to a 768-poly model; thus, improves performance.
Will the normal mapping technique work on that situation?
I have an ATI Xpress 200 series chipset with graphics capability, which supports PS/VS 2.0.
I'm hoping to get the SMEE2 Pro when it comes out. It seems, though, that I won't be able to do normal mapping technique with FFP. However, my model that I have in my hard drive, won't be used in a game, but I would add in the model if I'm going to be developing future games, on which in the future, most (if not all) gamers will have their PCs equipped with a video card that supports VS/PS 1.1 or better.