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Re: hi-poly to low-poly without losing detail [Re: broozar] #55560
09/23/05 21:12
09/23/05 21:12
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
The best free normal map generator is the ATI normal mapper. If you want to pay a lot of money get the CryTech normal map maker.. it's supposedly good.

Re: hi-poly to low-poly without losing detail [Re: Matt_Aufderheide] #55561
09/24/05 04:05
09/24/05 04:05
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
What about Nvidia's Photoshop normal map plugin... wouldn't that work?


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: hi-poly to low-poly without losing detail [Re: William] #55562
09/24/05 04:32
09/24/05 04:32
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Joined: Oct 2003
Posts: 4,131
Not for generating normal maps from high res poly models.

Re: hi-poly to low-poly without losing detail [Re: Matt_Aufderheide] #55563
09/24/05 11:41
09/24/05 11:41
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Matt_AufderHeide: How do you work with the ATI normal mapper? I tried it but it works only with one model format that I do not know. How can I read and write this file format?

DaBro0zar: The same for me. I don't want to spend 3500 or more to buy 3dsmax only for the normal maps.

William: Yes, that works fine when you create normalmaps out of greyscale bump maps but I would like to create these maps from high poly models.


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Re: hi-poly to low-poly without losing detail [Re: Machinery_Frank] #55564
09/24/05 12:30
09/24/05 12:30
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
there is a nice ati normal mapper script for blender (and i think blender can import lightwave models):

http://www.blender.org/forum/viewtopic.php?p=39147&highlight=#39147

Re: hi-poly to low-poly without losing detail [Re: ventilator] #55565
09/24/05 12:42
09/24/05 12:42
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Ventilator: Thank you. That sounds interesting. The blender tool simply uses the ATI normal mapper that I mentioned above (with the strange .nmf - Format that I do not know). But it has the advantage of better import and export options through blender.

I did another search and found a nice tool called O.R.B. that seems to use the normal map generator from the doom3 team. That supports 3 file formats and native Lightwave files:
http://engineering.soclab.bth.se/tools/177.aspx

Frank


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