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Re: hi-poly to low-poly without losing detail
[Re: Matt_Aufderheide]
#55563
09/24/05 11:41
09/24/05 11:41
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Matt_AufderHeide: How do you work with the ATI normal mapper? I tried it but it works only with one model format that I do not know. How can I read and write this file format?
DaBro0zar: The same for me. I don't want to spend 3500 or more to buy 3dsmax only for the normal maps.
William: Yes, that works fine when you create normalmaps out of greyscale bump maps but I would like to create these maps from high poly models.
Models, Textures and Games from Dexsoft
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Re: hi-poly to low-poly without losing detail
[Re: ventilator]
#55565
09/24/05 12:42
09/24/05 12:42
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Ventilator: Thank you. That sounds interesting. The blender tool simply uses the ATI normal mapper that I mentioned above (with the strange .nmf - Format that I do not know). But it has the advantage of better import and export options through blender. I did another search and found a nice tool called O.R.B. that seems to use the normal map generator from the doom3 team. That supports 3 file formats and native Lightwave files: http://engineering.soclab.bth.se/tools/177.aspxFrank
Models, Textures and Games from Dexsoft
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