Hi!
For night scene may be usefull this piece, to add some 'blinking' stars:
Code:
...
bind <stars_.tga>;
sky skycube {
type = <sky+6.tga>;
flags = cube,visible;
z=-5; layer = 1;
}
sky stars {
type=<stars.tga>;
flags = dome,visible;
scale_x=0.4;
layer=3;
}
...
starter blinking_stars{
while(1){
ent_morph(stars,"stars_.tga"); //morph to shine stars
waitt(random(15)); //play with this
ent_morph(stars,"stars.tga"); //morph back
waitt(random(9)); //play with this
}
}
provide your stars.tga with 'normal' stars and stars_.tga, where some stars a slightly changed in size/brightness/color.
P.S.
You can use ent_morph with different engine objects, not bmaps only.