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Unlimited Ragdolls in A6
#55953
09/24/05 16:15
09/24/05 16:15
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
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Expert
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OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
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hello, after LOTS of working on this *over a year* i finally present to you, ragdolls in 3DGS  this is only a techdemo, a real demo will be done when it's done... what i am very proud of is that it also covers joint limits  controls: 1 = unhinge head 2 = unhinge arm 3 = unhinge arm 4 = unhinge leg 5 = unhinge leg 6 = unhinge all e = spawn new ragdoll mouse = add a force to the clicked part to keep the fps high, i made it that if parts fall off the plateau, the get deleted, just test and tell me what the results were *how many ragdolls before visible lag* and tell me your specs please thanks to [rhuarc] for hosting ! ! ! regards
yes
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59%, 54 Votes
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no
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41%, 38 Votes
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Re: Unlimited Ragdolls in A6
[Re: Endgegner]
#55956
09/24/05 16:23
09/24/05 16:23
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Joined: Aug 2005
Posts: 1,230
MichaelGale
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,230
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Another Physic Techdemo this week, now I've some rival to my Newton Techdemo... But great work, indeed.
Your friendly mod is at your service.
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Re: Unlimited Ragdolls in A6
[Re: bredebrothers]
#55958
09/24/05 16:26
09/24/05 16:26
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Joined: Jan 2004
Posts: 3,023 The Netherlands
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Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
yeah really nice work, is it just done with c-script? does it need any physics engine?
it's done in C-script yeah, on the A6PE... so basically you'll need pro edition to have this in your game 
regards,
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Re: Unlimited Ragdolls in A6
[Re: Helghast]
#55959
09/24/05 17:06
09/24/05 17:06
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Joined: May 2002
Posts: 2,541 Berlin
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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I didn“t played the demo yet, but it your code using entitiy skills?
:L
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