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Unlimited Ragdolls in A6 #55953
09/24/05 16:15
09/24/05 16:15
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
hello,

after LOTS of working on this *over a year* i finally present to you,
ragdolls in 3DGS

this is only a techdemo, a real demo will be done when it's done...
what i am very proud of is that it also covers joint limits

controls:

1 = unhinge head
2 = unhinge arm
3 = unhinge arm
4 = unhinge leg
5 = unhinge leg
6 = unhinge all
e = spawn new ragdoll
mouse = add a force to the clicked part

to keep the fps high, i made it that if parts fall off the plateau, the get deleted, just test and tell me what the results were *how many ragdolls before visible lag* and tell me your specs please

thanks to [rhuarc] for hosting ! ! !

regards

Would you be interested in buying this?
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Total Votes: 92
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Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 [Re: Helghast] #55954
09/24/05 16:19
09/24/05 16:19
Joined: Sep 2002
Posts: 1,181
germany
E
Endgegner Offline
Serious User
Endgegner  Offline
Serious User
E

Joined: Sep 2002
Posts: 1,181
germany
yeah man that's great!! very good work

Re: Unlimited Ragdolls in A6 [Re: Endgegner] #55955
09/24/05 16:22
09/24/05 16:22
Joined: Aug 2003
Posts: 752
bredebrothers Offline
User
bredebrothers  Offline
User

Joined: Aug 2003
Posts: 752
yeah really nice work, is it just done with c-script?
does it need any physics engine?

Re: Unlimited Ragdolls in A6 [Re: Endgegner] #55956
09/24/05 16:23
09/24/05 16:23
Joined: Aug 2005
Posts: 1,230
M
MichaelGale Offline
Serious User
MichaelGale  Offline
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M

Joined: Aug 2005
Posts: 1,230
Another Physic Techdemo this week, now I've some rival to my Newton Techdemo...
But great work, indeed.


Your friendly mod is at your service.
Re: Unlimited Ragdolls in A6 [Re: Helghast] #55957
09/24/05 16:24
09/24/05 16:24
Joined: May 2004
Posts: 1,510
Denmark
Claus_N Offline
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Claus_N  Offline
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Joined: May 2004
Posts: 1,510
Denmark
Cool XD

Very nice work

Re: Unlimited Ragdolls in A6 [Re: bredebrothers] #55958
09/24/05 16:26
09/24/05 16:26
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

yeah really nice work, is it just done with c-script?
does it need any physics engine?




it's done in C-script yeah, on the A6PE... so basically you'll need pro edition to have this in your game

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 [Re: Helghast] #55959
09/24/05 17:06
09/24/05 17:06
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
I didn“t played the demo yet, but it your code using entitiy skills?


:L
Re: Unlimited Ragdolls in A6 [Re: EX Citer] #55960
09/24/05 17:13
09/24/05 17:13
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
please declare the "entity skills" you refer to, in which way you mean ??

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 [Re: Helghast] #55961
09/24/05 17:40
09/24/05 17:40
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Very nice work, indeed!

Re: Unlimited Ragdolls in A6 [Re: Helghast] #55962
09/24/05 17:41
09/24/05 17:41
Joined: Sep 2004
Posts: 772
AndrewSwallow Offline
User
AndrewSwallow  Offline
User

Joined: Sep 2004
Posts: 772
I got about 30 ragdolls before lag

Specs in signiture

andrewds


Northern Aspire : northernaspire.com
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