well, I'm no programmer......


I think it's great. Has a ton of uses since most FPS games use ragdolls these days!

I know the Number of dolls has limitations, but (and I'm guessing) Doesn't the number of the model's polygons also have a part in the limitations? I think that you should set a 'standard' for your testing. Such as use a model with x amount of polys.

The random stacking of the ragdolls and their various angles should make great averages of visible polys.

Keep working on it, I'll ned ragdolls eventually

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com