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Re: Unlimited Ragdolls in A6 [Re: AndrewSwallow] #55963
09/24/05 17:50
09/24/05 17:50
Joined: Jan 2002
Posts: 3,176
VPrime Offline
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VPrime  Offline
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Joined: Jan 2002
Posts: 3,176
hehw as fun... untill i kept pressing the E button many many times...


it started lagging reall bad..than bam...

edit:
after a little more i tried counting how many times i pressed E and it is rougly 41...
pc specs:
Amd Atlhon 64 3200
1gb Pc3200 ram
Radeon 9800XT
XP +SP2

Last edited by VPrime; 09/24/05 17:52.
Re: Unlimited Ragdolls in A6 [Re: AndrewSwallow] #55964
09/24/05 17:50
09/24/05 17:50
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

I got about 30 ragdolls before lag




wow, that's pretty much :O
but then again, on that system i can understand

i love to receive some more critics instead of "nice"..

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 [Re: Helghast] #55965
09/24/05 17:54
09/24/05 17:54
Joined: Jan 2002
Posts: 3,176
VPrime Offline
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VPrime  Offline
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Joined: Jan 2002
Posts: 3,176
oh i got another suggestion... it would be nice to see a demo with more options.. liek rotate camera, choose where to spawn/drop the ragdol.. nad spawn in boxes and other thigns to bounce off of.. that way one could see how they really react in a real enviroment and see if it has any difference on resources etc. than just a ragdol..

Re: Unlimited Ragdolls in A6 [Re: VPrime] #55966
09/24/05 17:59
09/24/05 17:59
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
anyone here willing to provide me such level, i SUCK at level design... ?
i can do all that, but i think i can better show off the transition from model to ragdoll soon too...

still working that part out

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 [Re: Helghast] #55967
09/24/05 18:00
09/24/05 18:00
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
Quote:

i love to receive some more critics instead of "nice"..


they don't collide with each other!

Quote:

hehw as fun... untill i kept pressing the E button many many times... it started lagging reall bad..than bam...


i think that's some kind of ODE stack overflow problem.

Re: Unlimited Ragdolls in A6 [Re: VPrime] #55968
09/24/05 18:02
09/24/05 18:02
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

hehw as fun... untill i kept pressing the E button many many times...


it started lagging reall bad..than bam...

edit:
after a little more i tried counting how many times i pressed E and it is rougly 41...
pc specs:
Amd Atlhon 64 3200
1gb Pc3200 ram
Radeon 9800XT
XP +SP2




LOL, yeah, but that's a bug i cant help... Acknex engine crashed... i can imagine having 41 * 10 physical object running onscreen...
lol, well, i'll make something that restricts it then, thanks

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 [Re: ventilator] #55969
09/24/05 18:04
09/24/05 18:04
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Quote:

i love to receive some more critics instead of "nice"..


they don't collide with each other!





i can fix that, but thsat means 2 onscreen ragdolls and you get HEAVY lag...
but lemme see if i can put that as an option on.

thanks


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 [Re: Helghast] #55970
09/24/05 18:30
09/24/05 18:30
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
HAHAHA It's great!


Click and join the 3dgs irc community!
Room: #3dgs
Re: Unlimited Ragdolls in A6 [Re: Joozey] #55971
09/24/05 19:15
09/24/05 19:15
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Very nice Dennis!

Re: Unlimited Ragdolls in A6 [Re: Joozey] #55972
09/24/05 19:15
09/24/05 19:15
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

HAHAHA It's great!




thanks, i am working on it right now.

i have send marco a email...
i got a bug that if i rotate the model around from the startpoint, the hinges dont turn along, so pan would be seen as titl, and the kness bend sidewards...
if that's done i'll show some more stuff, and if anyone feels like helping me on a level where you can throw around and stuf...??

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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