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Re: Unlimited Ragdolls in A6 2nd DEMO
[Re: Ithicus]
#56013
09/29/05 17:01
09/29/05 17:01
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Joined: Aug 2004
Posts: 27 Germany
oli
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This demo is very cool. And I read itīs 'Bone-based', so, whith a good script that can be done ,too. So, I hope you will release this code for free. If not, I will be so sad Oli
Wenn du denkst du denkst, dann denkst du nur du denkst!
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Re: Unlimited Ragdolls in A6 2nd DEMO
[Re: oli]
#56014
10/08/05 14:29
10/08/05 14:29
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Joined: Jan 2004
Posts: 2,013 The Netherlands
Excessus
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Quote:
Dennis [ ] || [22 oktober sony feest ---> anouk optreden ] || [ bla bla ] zegt: kanjem meteen bumpen als je wilt ??
Sure I'll bump it for ya
Seriously, really good work on this. Looks realistic and speed seems good.
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Re: Unlimited Ragdolls in A6 2nd DEMO
[Re: Excessus]
#56015
10/08/05 17:55
10/08/05 17:55
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Anonymous
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Good job on making the limbs move according to where the ground is and how gravity affects them! Since you want critiques, it would be cool to see the body being able to animate when he's doing something (not like he's dead), for example: if you made a gymnastics game and you didn't spin around fast enough to land a flip, he would fall down according to gravity and how his limbs would fall: that would be an awesome application for this!
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Re: Unlimited Ragdolls in A6 2nd DEMO
[Re: ]
#56016
10/09/05 08:18
10/09/05 08:18
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Joined: Jan 2004
Posts: 3,023 The Netherlands
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Quote:
Good job on making the limbs move according to where the ground is and how gravity affects them! Since you want critiques, it would be cool to see the body being able to animate when he's doing something (not like he's dead), for example: if you made a gymnastics game and you didn't spin around fast enough to land a flip, he would fall down according to gravity and how his limbs would fall: that would be an awesome application for this!
yep, i allready did that, it can blend from ANY animation you'd want. i'll try to get a movie on that up soon.
regards,
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Re: Unlimited Ragdolls in A6 2nd DEMO
[Re: DCorwin]
#56018
11/05/05 07:47
11/05/05 07:47
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Joined: Jan 2004
Posts: 3,023 The Netherlands
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well, atm i cant add really much more... i think it's pretty much done, i've tested this in an RTS game, and a shooter. both work great. I am not sure yet though if i am gonna seel this, i mean, i dunno what price to ask, and how to setup somethinf like that... anyway, thanks for the interest.
regards,
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Re: Unlimited Ragdolls in A6 2nd DEMO
[Re: DCorwin]
#56020
11/05/05 21:30
11/05/05 21:30
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Joined: Jan 2004
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thanks for these kind works. by Light_mystic i got your msn, he told me though you aint on much... anyway, PM me a line about this, i'll see what i can get for ya regards,
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Re: Unlimited Ragdolls in A6 2nd DEMO
[Re: Aaron]
#56022
06/20/06 21:02
06/20/06 21:02
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Quote:
Good work dennis, I was woundering would the ragdoll be able to run animations while in free fall ect. for example for like ice hockey is a hockey player get's a big hit all body parts act like a rag doll but not the arm that the hand holds the stick so I can run a animation of that arm to poke check the puck when he lands on the ice etc. Would I be able to do that with your scripted ragdoll?
basically no, there's no blending of poses covered here, what it does is simply turn from animated to ragdoll, and that's it... that's about all ODE could do for me.
regards,
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