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Re: Unlimited Ragdolls in A6 2nd DEMO [Re: mpdeveloper_B] #56033
09/09/07 18:15
09/09/07 18:15
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

is it possible to download this anymore? or are you making another version?




I guess rhaurc's domain isn't there anymore...
And as it's being old (and for some reason after 6.4 stopped working, while i made no changes myself at all or whatsoever), i dont think it's rather usefull anymore either.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56034
09/10/07 00:02
09/10/07 00:02
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
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Why_Do_I_Die  Offline
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Joined: May 2005
Posts: 819
U.S.
Well I still use 6.31 , and i'm sure there's others who use old versions as well , why not release the source to the public ? Looks like it could still be very usefull to a lot of people , I'd definately be very interested in playing around with it.

Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Why_Do_I_Die] #56035
09/10/07 04:26
09/10/07 04:26
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
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M

Joined: Dec 2005
Posts: 478
India
I too would like to have the source, just to see how things are done. Maybe we can learn and implement it for A7.lol.


My Specialities Limited.
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Why_Do_I_Die] #56036
09/10/07 09:18
09/10/07 09:18
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Well I still use 6.31 , and i'm sure there's others who use old versions as well , why not release the source to the public ? Looks like it could still be very usefull to a lot of people , I'd definately be very interested in playing around with it.




well, as A7 is being released and all, I'd rather rewrite it myself, add documentation and sell it.
But as im having a new job over at guerrilla games (creators of killzone 2) i dont have too much spare time on hands right now.

then again, i might be generous once we'll see...

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56037
09/10/07 20:54
09/10/07 20:54
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

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ISG  Offline

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Joined: Aug 2004
Posts: 2,215
Quote:

But as im having a new job over at guerrilla games




And your point? lol JK! Congrats on that. And since when was your ragdoll physics good enough to sell to such a greatful community? Kidding again, sort of.


Ground Tactics - Coming Soon
Ground Tactics OFFICIAL WEBSITE
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: ISG] #56038
09/10/07 21:13
09/10/07 21:13
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Quote:

But as im having a new job over at guerrilla games




And your point? lol JK! Congrats on that. And since when was your ragdoll physics good enough to sell to such a greatful community? Kidding again, sort of.




*clicks the block ISG button*


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Helghast] #56039
09/12/07 03:46
09/12/07 03:46
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
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Why_Do_I_Die  Offline
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Joined: May 2005
Posts: 819
U.S.
"well, as A7 is being released and all, I'd rather rewrite it myself, add documentation and sell it."

1. Who cares for A7 ?
2. Greedy bastard , how much could u charge for that anyway ? $1 ? lol
3. This should already be implemented into gamestudio anyway , very gay that we have to wait for a gamestudio user to make it and sell it to us.

Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Why_Do_I_Die] #56040
09/12/07 06:52
09/12/07 06:52
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Posts: 652
Netherlands
If he wants to rewrite it for A7 and sell it let him do it. He puts precious time in the development and if he does he totally has the right to sell. So don't shoot him (metaphorically) just because he wants to sell something for a certain piece of software (A7)


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: bstudio] #56041
09/12/07 13:14
09/12/07 13:14
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

Expert
ISG  Offline

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I

Joined: Aug 2004
Posts: 2,215
@Why_Do_I_Die:

This is your warning, please tone it down a notch. A group of people on here (a growing group) are caring about A7. If Conitec wanted this in GameStudio already then it would be there, obviously it's not a past priority concern.


Ground Tactics - Coming Soon
Ground Tactics OFFICIAL WEBSITE
Re: Unlimited Ragdolls in A6 2nd DEMO [Re: Why_Do_I_Die] #56042
09/13/07 10:50
09/13/07 10:50
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

"well, as A7 is being released and all, I'd rather rewrite it myself, add documentation and sell it."

1. Who cares for A7 ?
2. Greedy bastard , how much could u charge for that anyway ? $1 ? lol
3. This should already be implemented into gamestudio anyway , very gay that we have to wait for a gamestudio user to make it and sell it to us.




1. I do, if only i had some more money...
2. even then, when i sell this 100 times, i'm 100$ richer, i dont see your point in calling me a greedy bastard either...
3. complain to conitec about that, but dont go flame my topic about this.

regards,
Greedy Bastard


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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