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Re: A list of (possible) publishers for your games
[Re: Matt_Aufderheide]
#56284
09/30/05 21:36
09/30/05 21:36
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Joined: Aug 2000
Posts: 7,490
Orange Brat
Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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Agreed. With broadband being much more widespread, and the public becoming more internet savvy, I see no reason to make someone else rich by going through them. If you play your cards right, and promote in all the right places, you're audience will find you. If you have a niche product, that will make it even easier to get the word out to those that count. Online distribution will become more and more common. I'm going to try and follow the Telltale Games model. Online distribution, shorter games at a cheaper price, and new episodes every 3-6 months. It's an experiment, but what I'm doing gels with that model.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: A list of (possible) publishers for your games
[Re: Orange Brat]
#56287
10/03/05 12:48
10/03/05 12:48
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Do yourself a favor, if you have a product you believe in, dont give up on it, but try marketing it yourself, dont expect to get rich, and dont worry about big name companies.
Well, yeah, but getting 5000+ views alone on just a website can be really hard, or it will cost quite some promotion money! Sure, if your product is good, then it will be easier, no doubt about that, but companies like Xing interactive do a great job of promoting your games, and yes they get quite some money out of it too unfortunately... As for getting rich, we are indie developers and hobbyists, everyone who thinks he is going to get rich, hasn't really understood the difference with the pro's.
Cheers
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Re: A list of (possible) publishers for your games
[Re: Nadester]
#56290
10/04/05 23:02
10/04/05 23:02
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Joined: Sep 2005
Posts: 514 USA
Gho5tFac3K1llah
Developer
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Developer
Joined: Sep 2005
Posts: 514
USA
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Quote:
STEAM - THE ELECTRONIC DISTRIBUTION PLATFORM
The era of electronic distribution has arrived. Steam provides the ability to distribute games and other content directly to customers. Steam opens up new channels of distribution and allows for non-traditional product offerings while increasing profit margins to content creators. Publishing your game on Steam gives you access to the largest community of online gamers anywhere with over 5 million registered users.
Steam also provides integrated tools for publishing content directly to customers, flexible billing, ensured-version control, anti-cheating, anti-piracy, game-server browser functionality, an in-game instant messaging platform, and more. Many third-parties are already taking advantage of the benefits Steam offers. Contact Valve to discuss opportunities.
Straight from Valve's business section. This could be a great oppurtunity for users of GameStudio.
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Re: A list of (possible) publishers for your games
[Re: Ithicus]
#56292
12/04/05 23:58
12/04/05 23:58
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Maybe it is useful to have such a list but it is useless to just count all avaiable developers in one list. For a developer its important to know a range from small hobbyist, indie team with some funds, big teams and companies, game qualities ranging from A to AAA+ and of course types of published media (genre? shareware? onlinedistribution?) and what is also important: in which country they are settled. For me it would be important to know a small list of german publishers that also support indies with an online distribution (no hardplace marketing). Its amusing to be on this forum to have a link to the EA site with a caption like "here is the great publishers list when you search for one". LOL! I'm not lazy but I doubt the usefulness of this list. Does anyone who has a bit knowledge and/or experience with this kind of topic so that he can structure it a bit more? If I had a clue I would do so. Thanks Christian Behrenberg
Last edited by HeelX; 12/04/05 23:59.
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