Quote:

generating cubemaps in realtime is not so slow if you do it right.. that's how my Sphere Engine shadows work.




I played a game a few days ago and it had an option where you can enable update the car reflection. If that option were enabled you would see a real enviroment reflection on the car, if not, you would only see a fake enviroment reflection. And that is what I am trying to do.

Matt, I am trying to do that but I don't know how to start. Since you already knows to to achieve this, could show how to do it with render to texture? Please.
Thanks.

Last edited by Sorcerer; 10/06/05 14:00.