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Re: Intense Ai: New Demo!!![OFF TOPIC]
[Re: LarryLaffer]
#56372
10/28/05 15:16
10/28/05 15:16
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Posts: 216
YeaWhatever
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Hi Larry,
I am wondering if this works with map entities, for instance, if a maze was a map entity.
Windows XP, SP2
Commercial Edition V6.31.4
Pentium 4 CPU 3.4Ghz (2 CPUs)
510MB RAM
NVIDIA GeForce FX Go5200 64MB
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Re: Intense Ai: New Demo!!![OFF TOPIC]
[Re: YeaWhatever]
#56373
10/28/05 16:32
10/28/05 16:32
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
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sure, no problem. It will work with anything, blocks, terrain, map entities, MDLs.. So for example, you can even have your whole level as an MDL, and(provided the nodes are placed correctly), the pathfinding will work just fine..
Ironically, that's why I couldn't go with a NavMesh for the Standard version. I've figured out how to handle a blocked level but terrains and map entities gave me great trouble, so I'll need a few months to work around that problem. Until then, I'll stick with Points of Visibility pathfinding.
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Re: Intense Ai: New Demo!!![OFF TOPIC]
[Re: LarryLaffer]
#56375
10/28/05 17:18
10/28/05 17:18
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LarryLaffer
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well, like I said, I'm hoping somewhere within this month..
Any other feature that you Reaaally need for the Standard version that I haven't mentioned, now is the time to tell me, and I'll see what I can do..
Right now, the features I've designed for Intense Ai Standard go something like that:
***IMPLEMENTED*** 3d Pathfinding Melee/Ranged Combat Tactics Take Cover Tactics Patrol/Guard Tactics Multiple Stances(Stand, Crouch, Crawl) Multiple Movements(Walk Forward/Backward, Run, Turn, Strafe) Enviroment Aware Picking Up Items(Weapons, Ammo, Healthkits, Armor,) Multiple Team Alliances Friendly Bots Finite State Machine Goal Oriented Desicion Making Goal Oriented Action Planning Configurable Weapons Configurable Animations Configurable Attributes(HP, Armor, Accuracy, Speed, etc) Plug And Play(WED Customisable Panels) Template 6 Friendly Latest Engine Technology (New collision System, blah blah) Combatible With all A6 Versions No DLLs.
***TODO*** Collision avoidance.(halfway there) Basic Hearing-Seeing-Feeling Senses
Let me know if you need anything else...
Cheers, Aris
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