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Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: LarryLaffer] #56372
10/28/05 15:16
10/28/05 15:16
Joined: Mar 2004
Posts: 216
YeaWhatever Offline
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YeaWhatever  Offline
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Joined: Mar 2004
Posts: 216
Hi Larry,

I am wondering if this works with map entities, for instance, if a maze was a map entity.


Windows XP, SP2 Commercial Edition V6.31.4 Pentium 4 CPU 3.4Ghz (2 CPUs) 510MB RAM NVIDIA GeForce FX Go5200 64MB
Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: YeaWhatever] #56373
10/28/05 16:32
10/28/05 16:32
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
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LarryLaffer  Offline OP
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Joined: Jul 2004
Posts: 1,205
Greece
sure, no problem. It will work with anything, blocks, terrain, map entities, MDLs.. So for example, you can even have your whole level as an MDL, and(provided the nodes are placed correctly), the pathfinding will work just fine..

Ironically, that's why I couldn't go with a NavMesh for the Standard version. I've figured out how to handle a blocked level but terrains and map entities gave me great trouble, so I'll need a few months to work around that problem. Until then, I'll stick with Points of Visibility pathfinding.


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Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: LarryLaffer] #56374
10/28/05 16:47
10/28/05 16:47
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Great. I am happy about this. When can we expect the first release of this AI? I am really looking forward to this!


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Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: LarryLaffer] #56375
10/28/05 17:18
10/28/05 17:18
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
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LarryLaffer  Offline OP
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well, like I said, I'm hoping somewhere within this month..

Any other feature that you Reaaally need for the Standard version that I haven't mentioned, now is the time to tell me, and I'll see what I can do..

Right now, the features I've designed for Intense Ai Standard go something like that:

***IMPLEMENTED***
3d Pathfinding
Melee/Ranged Combat Tactics
Take Cover Tactics
Patrol/Guard Tactics
Multiple Stances(Stand, Crouch, Crawl)
Multiple Movements(Walk Forward/Backward, Run, Turn, Strafe)
Enviroment Aware
Picking Up Items(Weapons, Ammo, Healthkits, Armor,)
Multiple Team Alliances
Friendly Bots
Finite State Machine
Goal Oriented Desicion Making
Goal Oriented Action Planning
Configurable Weapons
Configurable Animations
Configurable Attributes(HP, Armor, Accuracy, Speed, etc)
Plug And Play(WED Customisable Panels)
Template 6 Friendly
Latest Engine Technology (New collision System, blah blah)
Combatible With all A6 Versions
No DLLs.


***TODO***
Collision avoidance.(halfway there)
Basic Hearing-Seeing-Feeling Senses


Let me know if you need anything else...

Cheers,
Aris


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Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: LarryLaffer] #56376
10/28/05 23:53
10/28/05 23:53
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
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Daedelus  Offline
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Joined: Jan 2003
Posts: 1,142
California
Ill be first in line to buy this AI.
I think the items you have covered in your list so far sound perfect for my needs. I love the idea of WED Customisable Panels.
The only thing I'd add though are some nice blood effects for all editions.


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Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: Daedelus] #56377
10/29/05 00:07
10/29/05 00:07
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
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LarryLaffer  Offline OP
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Posts: 1,205
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Will do.. I remember DragonXdark had some nice blood effects he'd wanted to donate. I guess I'll give it a shot.

and btw, Happy Birthday:) and what are you doing here anyway, today is your birthday, go out and get drunk!


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Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: LarryLaffer] #56378
10/29/05 00:17
10/29/05 00:17
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
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Daedelus  Offline
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Posts: 1,142
California
Thanks Larry that would be cool.. And yeah, Im about to


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Re: Intense Ai: New Demo!!! [Re: Daedelus] #56379
10/29/05 01:19
10/29/05 01:19
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Aris,

Very interesting demo! I'm looking forward to playing with the AI when you are finished.

CBuilder


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Re: Intense Ai: New Demo!!! [Re: CBuilder2] #56380
10/29/05 08:25
10/29/05 08:25
Joined: Oct 2003
Posts: 66
Berlin
T
Tester Offline
Junior Member
Tester  Offline
Junior Member
T

Joined: Oct 2003
Posts: 66
Berlin
Larry, whats about when I will make a multiplayer game ?
Is it possible to use your AI in a multiplayer game enviroment ?

Michael

Re: Intense Ai: New Demo!!! [Re: Tester] #56381
10/29/05 09:35
10/29/05 09:35
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
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LarryLaffer  Offline OP
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Posts: 1,205
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Thanks everyone,

Tester, I'll have to think about that.. Most probably it won't be too much of a hussle to make the Bots update their data to the network. Maybe it's being done already cause I use ent_creates and not ent_createlocals... I'll have a look at it if I have some time..
maybe some of the multiplayer gurus can give me some tips as to how tough that will be...


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