Name: W:TroubleU
Genre: First Person Shooter
Description: "Cephies", a hyper-intelligent, alien species which evolved from today's cephalopods, returns from the future to complete a grand experiment in infiltration. The "Cephies" have found the perfect being to aid them in speed-altering all human civilizations across the universe and throughout time. This being, known as the "W", or "Dubya", is the ultimate quick modifer, which when properly applied, will either damn or exalt all of humanity. Play the role of a confused, delusional, metamorphic "Cephie", as you decide whether the destiny-altering fast "patch" "W" is even applied, if so, whether it ultimately drags all of humanity down to the dark abyss, or raises all of humanity to a heavenly state of existence.
Squash intricate cloning, training and seeding systems, or alternately optimize and modify the mechanisms that compose and control them.
Be a device of the diabolical, a device of the saintly instead, or even betray all parties. Bonus modes: Play as secret service forces and coordinate protection and defense while earning better upgrades and greater numbers.
Play as a "Dubya" clone and try to earn "good" or "bad" grades in "Cephie" training "schools" while attempting to survive "rebel" attacks by hiding behind secret service forces and sacrificing other clones. Note: I believe in reuse, so some, but not all, of the rebels are "failed" "W" clones with accompanying rogue secret service units.
AI: Secret service units that coordinate defenses and defend protected targets, take bullets for protected targets, and when their protected target is assassinated, some that drop their weapons and surrender, some that turn around and walk away, some more that seek revenge on the assassin or the failing secret service agent by shooting, throwing guns and/or shoes and/or hair pieces, a few that shoot the body of the protected target a couple of times, an infinitesimal number that look down in shame and when you shoot them, they do an irish jig, a large number that give the assassin the middle finger, grab their crotches or moon the assassin, others that shoot themselves in the hand or foot, and a few that commit suicide.

Nevermind. After concocting this project and writing it down all within a few minutes, I've abandoned it.

The "repulsive" vectors concept appears to be ingenious.
How does the "bot" determine which "dynamic" entities are close to it?

The total lack of test dummies in your "test" screen shots is appalling.