Thanks guys... Glad you all like it so far..

Voice LOD prevents any voices to be played if they are too far away from the player. I've modified that panel now to also include a LOD distance which you can change. I've done this cause even though I use ent_sound and far away sounds would not be heard, the cpu would still spend proccessing power to generate those volume 1 and volume 0 sounds.. Also, everytime a sound is played, an AiSound is emitted as well with the same volume. When bots hear an AiSound they act according to the type of the sound(ex. if it's a bot's friend screaming in pain, they'll check to see who's shooting at him). But all these take their part of proccessing power and if the player is miles away we don't need bots to generate footstep noises and such..

The price of Intense Ai Standard will be 29.99 EUR. It will be released as soon as the Intense Ai model is fully animated and the documentation is completed.

Cheers,
Aris


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