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Re: Intense Ai: New Demo!!! Win A free copy. [Re: LarryLaffer] #56502
02/21/06 16:13
02/21/06 16:13
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Aris,

Did you finish the documentation yet?

Thanks,

CBuilder


Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: Intense Ai: New Demo!!! Win A free copy. [Re: CBuilder2] #56503
02/27/06 22:53
02/27/06 22:53
Joined: Mar 2005
Posts: 82
Switzerland, Oberriet
proteK Offline
Junior Member
proteK  Offline
Junior Member

Joined: Mar 2005
Posts: 82
Switzerland, Oberriet
Okay first question with my bad english , oke my english is maybe better than i know :-)

the release date of the Intense Ai ? Where can i buy it - and only one word to Mythic Ai (its death) was a good thing (metal gear solid style) enemys :-) but its over , i have spehre and the a6 pro edition , the problem now i have make a update and spehre is down ^^ i need a good AI to realize a big game project

Larry , i hope this AI is nearly complete :-) can i with Intense Diaglogue make that the npc speak something with the player , with the intense dialogue system , is this possible

oke thx and great work


Cybertron G Studios Switzerland A7.06 Pro http://www.cybertron.ch Contact us protek@hispeed.ch
Re: Intense Ai: New Demo!!! Win A free copy. [Re: proteK] #56504
02/27/06 22:58
02/27/06 22:58
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
proteK: and what do you do yourself I'd like to hear more 'o yer project

anyhoo, really, Larry, when can I copy your code to the coding contest xD
I will make better ai than you ;P (lol, we all know yers better)


"Yesterday was once today's tomorrow."
Re: Intense Ai: New Demo!!! Win A free copy. [Re: CBuilder2] #56505
02/27/06 23:18
02/27/06 23:18
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hello all,

Level is done, documentation is almost done(main parts are written, I'm missing some details here and there..) and I'm now waiting for the humanoid model with the 40 animations:) As we speak, I set up the demo 'game' in that level using old human models and making the website for Intense Ai.

It's getting exciting now that everything gets so close, although I try not to be too excited and spell out some deadline that I won't be able to meet again

Oh! btw, while at it.. please take a second and fill this poll for me. Since I have some free time while waiting for that model, I'm trying to 'catch' all things that could go wrong when someone ports Intense Ai to his project before I even release the thing.. Portability is a tricky issue and I could really use some information about your projects..

Thanks,
Aris

Do you use templates?
single choice
Votes accepted starting: 02/27/06 23:16
You must vote before you can view the results of this poll.
Are you going to use Intense Ai on a new or a current project?
single choice
Votes accepted starting: 02/27/06 23:16
You must vote before you can view the results of this poll.
What is the average amount of bots that would be displayed on screen at the same time(ex. Doom3 had 2-3, Halo2 had 20-30)
single choice
Votes accepted starting: 02/27/06 23:16
You must vote before you can view the results of this poll.
Do you know what a WED customizable panel is, and do you make use of it?
single choice
Votes accepted starting: 02/27/06 23:16
You must vote before you can view the results of this poll.
Intense Ai bots(non player characters) make use of Intense Ai's configurable movement and animation system. There's also an option to have your Player model use Intense Ai's movement/animation as well, or use your own. What would you choose?
single choice
Votes accepted starting: 02/27/06 23:16
You must vote before you can view the results of this poll.
Intense Ai supports a variety of 40+ animations for your bots. How many are you willing to utilize with your models?
single choice
Votes accepted starting: 02/27/06 23:16
You must vote before you can view the results of this poll.

INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: New Demo!!! Win A free copy. [Re: LarryLaffer] #56506
02/27/06 23:57
02/27/06 23:57
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Aris, many of us will buy the software if it works , don't need of a superb graphic demo ( I wrote you another thing , last year , I know).
Put a decent model , modify something but don't bother you with fancy models (p.s my dx 9 video card dies the past summer so I have to use the mx for a while, so please do a demo version without shaders).

Re: Intense Ai: New Demo!!! Win A free copy. [Re: Mondivirtuali] #56507
02/28/06 00:39
02/28/06 00:39
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Mondi, I use an Ati Radeon Mobility 7500 here.. It doesn't even support pixel shader 1.0, so no worries
I need that model though.. It's not about the graphics, anything would do, but without the proper animations on it I can't show what Intense Ai can really do.

proteK, yes that's what Intense Dialogues is about. Download the demo from my signature to see if it suits your needs.

Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: New Demo!!! Win A free copy. [Re: LarryLaffer] #56508
02/28/06 00:44
02/28/06 00:44
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
I confirm: the Dialogues engine is very good.

Re: Intense Ai: New Demo!!! Win A free copy. [Re: Mondivirtuali] #56509
02/28/06 05:48
02/28/06 05:48
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
Will there be an option for an amount of thinking the bots must do?

A game like painkiller, which is pretty much a wide open space with very few places a bot could get stuck, blocked off from the rest of the level until all those bots are dead, won't need much thinking, a simple path would handle that. But a game where a character is using stealth and tries to hide from the bot, which means the bot may or may not know the player is there, the bot may or may not be looking for the player.


---------------------
There is no signature here.


QUIT LOOKING FOR ONE!
Re: Intense Ai: New Demo!!! Win A free copy. [Re: FoxHound] #56510
02/28/06 07:48
02/28/06 07:48
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
Serious User
capanno  Offline
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
Nice to see your still working on this project Aris! Cant wait...

Re: Intense Ai: New Demo!!! Win A free copy. [Re: capanno] #56511
02/28/06 13:39
02/28/06 13:39
Joined: Jan 2006
Posts: 58
H
Honigmonster Offline
Junior Member
Honigmonster  Offline
Junior Member
H

Joined: Jan 2006
Posts: 58
is there a demo link :-) ?

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