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Re: Maximum of 9 Levels with Gamestudio?
[Re: Calined]
#56636
09/29/05 12:15
09/29/05 12:15
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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There is no maximum, 3dgs has no idea how many levels you make and it will load as many as you tell it under as many names as you tell it.
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Re: Maximum of 9 Levels with Gamestudio?
[Re: Orange Brat]
#56638
09/29/05 12:50
09/29/05 12:50
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Joined: Aug 2005
Posts: 57
crazycoder
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Posts: 57
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Thanks guys! Yeah the tutorial didn't specify if that limitation was based only on the template system. But I just wanted to double check that in fact with c-script there are no limits to the number of levels.
Is there any known maximum limit of polygons after which Gamestudio won't perform well any longer? (For example, after 150,000 polygons per level). Not that I will never use that many in a single level, but just to plan ahead of time.
Also, the Map Compiler talks about Max. Level Size: 56000. What's that value?
Thanks again.
CrazyCoder
Last edited by crazycoder; 09/29/05 13:37.
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Re: Maximum of 9 Levels with Gamestudio?
[Re: crazycoder]
#56640
09/29/05 16:30
09/29/05 16:30
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Quote:
Is there any known maximum limit of polygons after which Gamestudio won't perform well any longer? (For example, after 150,000 polygons per level). Not that I will never use that many in a single level, but just to plan ahead of time.
If you want to find the limit, there's always ways of doing it. An obvious limit is 32,767 (or 65,535) polygons for a single model. For a whole level, it can easily end up in the octuple digits count area for extremely large and complex levels (or for testing and experiments). To test it, create a 30,000-poly model and add it to WED. It'll take a very long time to load (which seems suspicious). Then, just duplicate it several times. 33 copies will get you near a million polygons. An obvious downside to high poly is that it'll take more time to calculate the positions of each vertex and draw each face. Vertices have 3 or 4 times the impact on the frame rate over faces (and I've tested this).
Quote:
Also, the Map Compiler talks about Max. Level Size: 56000. What's that value?
This is the boundary limit. That only applies to blocks though. You can increase it to 250,000 at the most (no block can be 125,000 quants from the origin though). If you need to go bigger, use models. You can place a model at 800,000 quants from the origin without any issues and possibly even as far out as 2,050,000 (unconfirmed and partly untested). I've had the camera out to 1.4 million quants and an entity moving with the camera at a slightly slower speed causing it to be roughly 1.3 million quants from the origin.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Maximum of 9 Levels with Gamestudio?
[Re: ulillillia]
#56641
03/10/07 02:43
03/10/07 02:43
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Joined: May 2005
Posts: 871 Chicago, IL
Dooley
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User
Joined: May 2005
Posts: 871
Chicago, IL
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Quote:
I've had the camera out to 1.4 million quants and an entity moving with the camera at a slightly slower speed causing it to be roughly 1.3 million quants from the origin.
Why?
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