Thanks guys! Yeah the tutorial didn't specify if that limitation was based only on the template system. But I just wanted to double check that in fact with c-script there are no limits to the number of levels.
Is there any known maximum limit of polygons after which Gamestudio won't perform well any longer? (For example, after 150,000 polygons per level). Not that I will never use that many in a single level, but just to plan ahead of time.
Also, the Map Compiler talks about Max. Level Size: 56000. What's that value?
Thanks again.
CrazyCoder
Last edited by crazycoder; 09/29/05 13:37.