try using ph_sphere instead of ph_poly on the wheels, you limited the hinges to not let it roll it's own axis over, so dont worry about that.
Code:
phent_setmass (rearLeftWheel,130,ph_sphere);
and in the toher function
phent_setmass (rearRightWheel,100,ph_sphere);
try it like this.
in my experience with physics (ragdolls, race cars, nascars, anything you can think of, even minigolf) i've found out ph_poly makes on impact objects "explode", i allways try to avoid it, only thing i use it on is my chassis.
regards,