Hi Marco,
Thanks for replying. I have following questions :
1. I am using EVENT_FRICTION to receive contac infos. I have searched nearest vertex number from TARGET.X in object which receives damage. After i have found nearest vertex, did mesh deforming at this vertex. But it is working wrong. I want to damage my model at collision point.
2. EVENT_FRICTION is working OK with physics entity and non-physics entity. But it is not working when two physics entities collide.
Olzii