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Re: Half-life2 Style Bullet Holes(wood,metal,crete
[Re: Christian__A]
#57157
10/19/05 22:37
10/19/05 22:37
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
Senior Developer
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Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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Quote:
But how do i use the bitmaps correctly? They are no tgas with alpha-channel and dont have a black background so they are not transparent in the game.
It looks like he made them to work with the Half-Life decal engine. So you might have to create your own alpha channel to use them in A6.
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