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Re: Getting more than 100 skills without DLL
[Re: profmakx]
#57232
10/16/05 19:31
10/16/05 19:31
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Anonymous
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Anonymous
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Quote:
What exactly are you trying to do?
-profmakx
I have about 20 paramaters for each created entity (which makes it hard to use global arrays since I'm creating them dynamically), which include scale_x, scale_y, scale_z, pan, tilt, roll, .x, .y, .z, red, green, blue, etc. and I am allowing the user to animate them according to how they want over many frames! That means for each frame, the skill will store the value for each parameter so each object can be animated separately (like in a 3d animation program) but I can only have 2 frames right now because of the low amount of skills I can have. But I can change the animation speed between these two frames so its not so bad. In a .dll tutorial (Grimber's?) it says something about unlimited skills so I'm hoping I won't have to try to use arrays (because it will be much more difficult to program) like you guys are mentioning.
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