Ok, first thanks for pointing me into the right direction. However I'm still a bit confused. I guess the "Dest" color is the color which is already in the framebuffer, the "Src" color is the value that gets computed by the pixel shader.
I want to do a transparent water surface with a terrain underneath. But when I use
Code:
 
AlphaBlendEnable=True;
SrcBlend=SRCALPHA;
DestBlend=INVSRCALPHA;


with out.a set to 0.5, I don't see any of the terrain under the water surface. The surface appears to be like without the code.