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[newton] #57332
10/08/05 19:14
10/08/05 19:14
Joined: Aug 2005
Posts: 34
AAO Offline OP
Newbie
AAO  Offline OP
Newbie

Joined: Aug 2005
Posts: 34
Hello I am new to A6 physics and I was wondering if there was anyway to make Newton work with the A6 Templates

Re: [newton] [Re: AAO] #57333
10/08/05 23:26
10/08/05 23:26
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
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RobH  Offline
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Joined: Aug 2003
Posts: 511
Hilden in Germany
There are some posts in this forum how to use Newton, search for them or take a look at the wiki. There is a help file under physics too.

Re: [newton] [Re: RobH] #57334
10/09/05 20:31
10/09/05 20:31
Joined: Aug 2005
Posts: 34
AAO Offline OP
Newbie
AAO  Offline OP
Newbie

Joined: Aug 2005
Posts: 34
Thank you very much for your suggestions, I think that I will find them extremely beneficial.

Re: [newton] [Re: AAO] #57335
10/12/05 01:00
10/12/05 01:00
Joined: Aug 2005
Posts: 34
AAO Offline OP
Newbie
AAO  Offline OP
Newbie

Joined: Aug 2005
Posts: 34
Sorry to bother you again but I get the error message "crash in newton add map" do you know how to fix this?

Re: [newton] [Re: AAO] #57336
10/24/05 15:17
10/24/05 15:17
Joined: May 2005
Posts: 155
C:\Program files\GStudio6
alphaindigo Offline
Member
alphaindigo  Offline
Member

Joined: May 2005
Posts: 155
C:\Program files\GStudio6
i think you need anothe wait() insruction
i used to have this problem but lets see your function main code...


beware the sock! - tLempoary...
Re: [newton] [Re: alphaindigo] #57337
10/26/05 01:11
10/26/05 01:11
Joined: Aug 2005
Posts: 34
AAO Offline OP
Newbie
AAO  Offline OP
Newbie

Joined: Aug 2005
Posts: 34
actually I solved the newton add map problem but the physics don't seem to detect my player cloliding with it, do you know how to make my player detect collisions?

Last edited by AAO; 10/26/05 21:21.

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