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Start up guide #57559
10/13/05 04:58
10/13/05 04:58
Joined: Aug 2005
Posts: 152
E
edisontsui Offline OP
Member
edisontsui  Offline OP
Member
E

Joined: Aug 2005
Posts: 152
Hi all,

I am very new to A6 and have no knowledge abt shader language. I learnt from AUM that it can give great effects. But how to acheive it? I have no idea. I had a look on the intro to HLSL and I have no idea what func like mul does and i have no idea when and why declaring var as float3 or float4, etc. I know it is basics and I want to have some basic tutorial on that. But sadly, I have search HLSL CG tutorial in google. Everything is complicated. Any startup guide for me.

Thx

Re: Start up guide [Re: edisontsui] #57560
10/13/05 07:23
10/13/05 07:23
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
Try sphere. It's 30 bucks but you can use the demo as long as you like for free.

http://matt.brightwatch.com/sphere/sphere.htm


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Re: Start up guide [Re: FoxHound] #57561
10/14/05 12:03
10/14/05 12:03
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Fox: Isn't Sphere A6 project? I think I saw it in Shocase some time ago

And btw I'm acchieving some knowledge from Shaders ^^


"Yesterday was once today's tomorrow."
Re: Start up guide [Re: Inestical] #57562
10/14/05 15:39
10/14/05 15:39
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
no, it's a plugin, DLL, it's made to work with A6.


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