Hello out there,

I don't know if something is in the engine at the moment and it is just an Idea. Materials allow different Techniques to render a modell.

It would be cool if you can make the following:

Technique1
{
....
}

Technique1_LOD1
{
....
}

Technique1LOD2
{
...
}

and finaly a technqiue:

fallback

no you could implement some new variables like d3d_shaderlod0 - 4. wich tells the engine in wich distancy from the current view the material Technik has to change to another.

This would also cool for the chunked terrain because you could simply reduce the size of the texture detail for chucks far away from camera.


AND YES: I know you could implement this by c-script and I have done it and saved up to 20 FPS in a single view application BUT: You can't do that with multiple Views in C-Script at the moment.

So Conitec would something make sense ? And will you do it ?

regards
XeXeS