@Matt_aufDerHeide:

When ever I see you in this forum you came up with realy stupid workarouds. Your solution may work but isn't the best. In your thing the shader have to set up calculate the distance select the right calculations and furthermore. You've to do this per Pixel if you want to use maybe only one blend texture instead of two.

Also you've to set up all the eventually not needed textures for the effect wich will maybe cause more bus bandwidth.


Just believe me I know what I say and please do not post such stupid workarounds if it is much slower. I must say sometimes I cant believe wich nonesense some users telling in this forum.

regards xexes.