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Re: Too Tired To Go Look For Tyres? Burn Rubber He
[Re: HeelX]
#57819
10/19/05 19:35
10/19/05 19:35
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
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Quote:
Do you have also some kind of slick tires to share with us?
What does slick mean? I've heard this word associated with the tyres but never really knew its meaning. Anyway, whatever it means, when I have time sometime I'll make some better ones . It all depends on what I can find in the way of sources. Considering I'm not a good painter, I can't hand paint textures like most people do. I always use photographic sources and to be honest, I find them looking much more realistic. Hand Painting is only good for custom made textures where you can choose the final result of the texture.
Quote:
also, do you have also side images of the tires?
Not at the moment but I'll have a look at that next time .
Anyway, if you keep a look-out soon, there should be another update. I'd do it now, but I'm very busy with 'Fruity Loops' .
Cheers for comments HeelX .
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Re: Too Tired To Go Look For Tyres? Burn Rubber He
[Re: HeelX]
#57823
10/20/05 03:51
10/20/05 03:51
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
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Quote:
Nice. However, there's one problem: they're not a power of 2. Textures in game design, must be a power of 2.
That doesn't make any sense. You should adding these textures to a tires UV map and not simply tiling them over the whole wheel... that's why there perfectly fine right now.
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Re: Too Tired To Go Look For Tyres? Burn Rubber He
[Re: William]
#57824
10/20/05 09:50
10/20/05 09:50
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Joined: Jul 2004
Posts: 1,924 Finland
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Quote:
Quote:
Nice. However, there's one problem: they're not a power of 2. Textures in game design, must be a power of 2.
That doesn't make any sense. You should adding these textures to a tires UV map and not simply tiling them over the whole wheel... that's why there perfectly fine right now.
It makes perfectly sense... if you put a 54x24 texture for a UV map MED will understand it as 64x32 so it will take much more space. If you put a 700x700 texture to a model MED will understand it as 1024x1024 so it will take even more space. Thats why UV maps should be power of 2 also...
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Re: Too Tired To Go Look For Tyres? Burn Rubber He
[Re: Ambassador]
#57825
10/20/05 13:17
10/20/05 13:17
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
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William and Samuel_Anjam: You are both correct. Ulillillia is correct too but not in the same way. My intentions here for when I slapped these quick textures together: They are not for loading up into WED for the texture library to be directly applied to a model. Noone would ever do this for a wheel anyway lol. Also, these textures are sources for your wheel/ car's UV Map. You can scale them to any size you wish and crop tileable parts onto your map. The size of the UV map is up to you, 128, 256, 512. The tyre texture can be any size so that doesn't need to be a power of two. Noone is going to actually have a tyre model on its own. You would have a wheel and have tyre texture and rim texture etc. Hope this helps . P.S. Any 'none modeller' who wishes for me to explain better, let me know . It's very easy to understand .
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Re: Too Tired To Go Look For Tyres? Burn Rubber He
[Re: Tozzy]
#57826
10/20/05 22:16
10/20/05 22:16
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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The UV map must be a power of 2 in size, but the textures laid out on it don't have to be.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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