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Re: Too Tired To Go Look For Tyres? Burn Rubber He
[Re: Tozzy]
#57810
10/18/05 21:11
10/18/05 21:11
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Joined: Aug 2005
Posts: 574
Ithicus
Developer
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Developer
Joined: Aug 2005
Posts: 574
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Very Nice Tozzy! I Really Like The Last One. I Can Only Assume You Made Those From Original Pictures. If Not...WOW. The Only Crit Is The Second One Looks Kind of Fuzzy/Pixelated. Thanks, I May Use These. McLaren. PS - Whats With Talking In Embedded Caps? (Topic Title And Sig)
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Re: Too Tired To Go Look For Tyres? Burn Rubber He
[Re: Tozzy]
#57816
10/19/05 17:53
10/19/05 17:53
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Nice. However, there's one problem: they're not a power of 2. Textures in game design, must be a power of 2. When used with models, this isn't a problem (one of the major advantages of using models for levels). I like the second and third ones most of the four you've given.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Too Tired To Go Look For Tyres? Burn Rubber He
[Re: ulillillia]
#57817
10/19/05 18:00
10/19/05 18:00
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
OP
Expert
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OP
Expert
Joined: Oct 2003
Posts: 2,881
United Kingdom
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Quote:
Nice. However, there's one problem: they're not a power of 2. Textures in game design, must be a power of 2.
Thanks. As I said I just basically 'threw them together'. This isn't my best work. When I take work seriously, you'd be surprised how much care I take. I put myself out a lot for my own pride even if I don't feel like it and because I like to do a good job for my client. And about the textures not being a power of 2, these aren't ready to just be used ingame just yet. All you have to do is crop the tileable selection area (sorry I forgot to do this for texture 2... also select half of texture 4) and scale it with PS . Dead easy . Remember to not constrain proportions though so you can it scaled exactly square.
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