Nice. However, there's one problem: they're not a power of 2. Textures in game design, must be a power of 2. When used with models, this isn't a problem (one of the major advantages of using models for levels). I like the second and third ones most of the four you've given.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials