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Nice. However, there's one problem: they're not a power of 2. Textures in game design, must be a power of 2.




Thanks. As I said I just basically 'threw them together'. This isn't my best work. When I take work seriously, you'd be surprised how much care I take. I put myself out a lot for my own pride even if I don't feel like it and because I like to do a good job for my client. And about the textures not being a power of 2, these aren't ready to just be used ingame just yet. All you have to do is crop the tileable selection area (sorry I forgot to do this for texture 2... also select half of texture 4) and scale it with PS . Dead easy . Remember to not constrain proportions though so you can it scaled exactly square.