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Nice. However, there's one problem: they're not a power of 2. Textures in game design, must be a power of 2.







That doesn't make any sense. You should adding these textures to a tires UV map and not simply tiling them over the whole wheel... that's why there perfectly fine right now.




It makes perfectly sense... if you put a 54x24 texture for a UV map MED will understand it as 64x32 so it will take much more space. If you put a 700x700 texture to a model MED will understand it as 1024x1024 so it will take even more space. Thats why UV maps should be power of 2 also...