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Need a skin painter
#57958
10/23/05 04:27
10/23/05 04:27
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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OP
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Joined: Oct 2002
Posts: 2,256
Oz
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I am getting back to my origins. Back to my first dream game when I join the 3dgs community 3 years ago. I am going to go ahead and finish my original game, which was a 6 player multiplayer strategic space game. I will probable be creating on average about 2 unwrapped spaceship models per week and I need someone to paint the skins. I will have the skins setup easy for painting. Basically, unless a few people I have invited to help me have time to help, it will be just me and the skinner, which would be you, if you join me. No stress, no deadlines, just some fun skinning until we are done. I am not promising anything here, but my help and knowledge whenever you need it. Anyway, if the game ever is commpleted and sold, you would definately receive a fair amount of the sales. It's not a real lucrative deal or anything, but I need a partner to help me out. I may invite another modeller to help ot too, but right now I don't want a team of more than 4 people for personal reasons. I guess that reason is, that that is always the number of people that really are active with a team anyways.
I lost my original dream because no one had interest in the style of game, but I am going to get back to finishing it now.
So, if you are interested in painting the skins for about 300 unwrapped cool spaceships and units, let me know.
Like 3 years ago, I might get no replies, that's ok though, I will just plug along on it myself. It's always been my dream and I am going to go ahead and finish it now.
PM me, reply here, whatever, if you are interested,
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Re: Need a skin painter
[Re: Kerkelenz]
#57960
10/23/05 04:48
10/23/05 04:48
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Thanks Xtreme, (nice avatar, heh) I realize this, I will have the models unwrapped, so does that mean you want to paint the skins, or is that just good advise? I just need one person who would like to work with me here, painting the skins. Anything they ever needed from me, they have it, if I can make it happen. And on a good day, I can help out a bit. A modeller/skinner needing some programming help perhaps? I dunno. It's just an offer for anyone interested. It's not like a big promotion or help me please plea. If someone is interested let me know. Never helps to have some friends and fun. It's not like I don't have connections to some others that would gladly help and do a great job, it's just an offer to anyone that is interested in helping with this genre of game. Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: Need a skin painter
[Re: Kerkelenz]
#57964
10/25/05 01:52
10/25/05 01:52
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Joined: Oct 2002
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Lol on pic. Originally, 3 years ago when I started the project, the plan was real-time movement on a strategic level, yet almost being turn-based in a way. When mulitple units on the strategic level ended up in the same area, the actual battles would actually switch to real-time tactical screen. I may switch this yet, but I do want some real chess-like strategy involved with the actual real-time combat. Here some old documentation that would describe some of what I was originally trying to accomplish long ago. Some Early Galactic Uprising Concepts. I wouldn't have it quite like decribed there anymore, but that might give you an idea of why I originally was creating the game. I doubt it will actually be turn-based anymore, but it will be atleast paced for the strategic part of the game. Tactical combat will be full-speed though. This would give an idea of the units involved in the game. There is some planetary action and battles too, altough limited in the first release. Basic Unit data, Excel Not that all that garbage will make any sense, but you should be able to find tha planned units there. I am getting all my documentation that was lost due to a computer malfunction back on my computer, thank goodness for paper hard copies. After I get all the documenation back, I get with everyone and they should have a much better understanding of the original concept. Everything about this game, every unit, well, everything, is just documented down to the last detail and was tested, altough, originally in board game format, unit strengths, speeds, etc for each race, should pretty well be set to make each race be equal, although they all have different strengths, weaknesses, etc. Loco
Last edited by Locoweed; 10/25/05 02:43.
Professional A8.30 Spoils of War - East Coast Games
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Re: Need a skin painter
[Re: Locoweed]
#57965
10/25/05 11:50
10/25/05 11:50
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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I love (multiplayer) space strategy games, and the main idea sounds really cool. To bad i'm not such a really good skinner, if I was, I certainly would have volunteered . Just a question: I've read the Galactic concept, and I was wondering if there will be a research "section" in the game too, next to combats, construct buildings, populate other planets etc., so you can develop technology and invent better weapons, shields, buildings, spaceships etc. I think the game would be totaly awesome to play then. Hopefully you'll be able to realize your dream this time Good luck.
Click and join the 3dgs irc community! Room: #3dgs
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Re: Need a skin painter
[Re: Joozey]
#57966
10/25/05 12:13
10/25/05 12:13
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Joined: May 2002
Posts: 611 Germany => Bavaria => Unterfra...
LordRathan
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User
Joined: May 2002
Posts: 611
Germany => Bavaria => Unterfra...
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@XTREME: Just one warning word: If I should ever read those sentence from you again, then I'll inform a moderator or administrator. That isn't fun! @Locoweed: I'll give it a try. Send me a ship for test-skinning. Or, maybe, just the unwrapped mesh on a pcx or bmap. Let's see how good germans can paint skins.
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Re: Need a skin painter
[Re: LordRathan]
#57967
10/30/05 14:26
10/30/05 14:26
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
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Joined: Oct 2002
Posts: 2,256
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Sorry for delayed response, another hectic week.
@Jostie, For the first version I don't know if I am going to add research and technology levels. I was leaning towards not doing it on the first version, but adding that to the next version. It depends on how things progress, but eventually there will be research and technology levels.
It's going to take me a week to get everything together and then I will get an example test ship out for some practice skinning.
Loco
Professional A8.30 Spoils of War - East Coast Games
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