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At the present, I am considering the feasibility of simulating the rope with a large model with multiple bones. Has anyone tried this approach?




Do you mean ragdoll physics?

From the Forecast:

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Model Improvements II (priority: medium)
Multiple bones per vertex; vertex weights for bones. Collision spheres for bone joints for easier ragdoll physics support.





Why can't I get this to work? ... WHY CAN'T I GET THIS TO WOOOOOOOOOOOOORRRRRRRRRRRRKKKKKKKK!!!!!