Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (AndrewAMD, TipmyPip), 12,400 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
physics... any idea? #58024
10/24/05 15:21
10/24/05 15:21
Joined: Sep 2005
Posts: 159
The Netherlands
D
Dutchie666 Offline OP
Member
Dutchie666  Offline OP
Member
D

Joined: Sep 2005
Posts: 159
The Netherlands
im making a game, and i want physics in it.
but the problem is:
- commercial can only handle 1 physics object at a time
- newton physic objects go through level entitys.

does someone have an idea how to solve this?
and please don't come with: buy A6 pro

Re: physics... any idea? [Re: Dutchie666] #58025
10/24/05 17:09
10/24/05 17:09
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Two more options:

-Program physics behaiviour yourself in c-script.
-Program a physics DLL in c++.


But that's about it....

Re: physics... any idea? [Re: fastlane69] #58026
10/24/05 18:20
10/24/05 18:20
Joined: Dec 2003
Posts: 401
Germany, Bonn
VampireLord Offline
Senior Member
VampireLord  Offline
Senior Member

Joined: Dec 2003
Posts: 401
Germany, Bonn
don't use level entities....or ask nicely how the new newton plugin is coming along!


"Feathers shall raise men even as they do birds, toward heaven; that is by letter written with their quills." - Leonardo da Vinci

Wer mir eine e-mail schicken will ersetze ANTISPAM durch @
If you want to send me an email replace ANTISPAM by @
Re: physics... any idea? [Re: VampireLord] #58027
10/24/05 20:38
10/24/05 20:38
Joined: Sep 2005
Posts: 159
The Netherlands
D
Dutchie666 Offline OP
Member
Dutchie666  Offline OP
Member
D

Joined: Sep 2005
Posts: 159
The Netherlands
thanks, and i need level entities. because i make a game with only 1 big world. so they are needed.
than i will find something else to replace the physics.

Re: physics... any idea? [Re: Dutchie666] #58028
10/26/05 18:31
10/26/05 18:31
Joined: Dec 2003
Posts: 401
Germany, Bonn
VampireLord Offline
Senior Member
VampireLord  Offline
Senior Member

Joined: Dec 2003
Posts: 401
Germany, Bonn
wouldn't you be able to replace the map entities by models?

Greetings
Sven


"Feathers shall raise men even as they do birds, toward heaven; that is by letter written with their quills." - Leonardo da Vinci

Wer mir eine e-mail schicken will ersetze ANTISPAM durch @
If you want to send me an email replace ANTISPAM by @
Re: physics... any idea? [Re: VampireLord] #58029
10/27/05 04:54
10/27/05 04:54
Joined: Sep 2005
Posts: 159
The Netherlands
D
Dutchie666 Offline OP
Member
Dutchie666  Offline OP
Member
D

Joined: Sep 2005
Posts: 159
The Netherlands
nope, and the physics of newton even fall through models.


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1