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What's faster
#58072
10/25/05 14:49
10/25/05 14:49
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Joined: Feb 2005
Posts: 254 Colorado, USA
Spaz
OP
Member
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OP
Member
Joined: Feb 2005
Posts: 254
Colorado, USA
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Does GS run faster if you have an action attached to a terrain with a line of code that says, "my.invisible = on;" or if you simply check off "invisible" in the terrain's property box?
Using Professional Version 6.31.4
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Re: What's faster
[Re: Spaz]
#58075
10/25/05 22:33
10/25/05 22:33
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Making an entity invisible will make it render faster since it doesn't have to be processed. To turn the dynamic off again, set my.dynamic = off in the action.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: What's faster
[Re: r00tsh3ll]
#58078
11/01/05 13:09
11/01/05 13:09
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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...and because ulillillia, in one of his hundreds of bug reports ( just kidding  ) found out that an entity that has explicitely been defines as static (i.e. my.dynmaic=off) is, strange as that seems, for some reason faster than an entity with no action at all - although in the latter case, the dynamic flag should have also been set to zero automatically.
Last edited by The Matrix; 11/02/05 06:13.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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