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Bump mapping styles #58204
10/28/05 22:32
10/28/05 22:32
Joined: Aug 2005
Posts: 34
AAO Offline OP
Newbie
AAO  Offline OP
Newbie

Joined: Aug 2005
Posts: 34
I have been wondering what styles of bump mapping, parallax and relief mapping are availible for game studio.

Re: Bump mapping styles [Re: AAO] #58205
10/31/05 00:21
10/31/05 00:21
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
All those shaders are available for 3dgs at the moment

Re: Bump mapping styles [Re: Matt_Coles] #58206
10/31/05 00:35
10/31/05 00:35
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Normal mapping and parrallax mapping are already available. They are also easy to use in my Sphere Engine plugin.

Relief mapping has not been implemented successfully yet i think.. I think relief mapping is till now too slow for any real-world application...at least in my own experiments it was.


Sphere Engine--the premier A6 graphics plugin.
Re: Bump mapping styles [Re: Matt_Aufderheide] #58207
11/02/05 21:58
11/02/05 21:58
Joined: Aug 2005
Posts: 34
AAO Offline OP
Newbie
AAO  Offline OP
Newbie

Joined: Aug 2005
Posts: 34
But with sphere engine there is no level geometry support, anyways are you sure there is no relief mapping support (I'm not worried about preformance, just graphics)


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