Well, it appears that even though multisession is discussed in the 'multiplayer' section of the manual it is not actually implemented yet. I found (1) post that mentioned it would be implemented in a future A5 upgrade.
Anytime I try to run a level with the -sv -tcp parameters A5 locks up. It does this on all three of my computers win95, win98, win2000 all directX 8.
Obviously that's a problem but I don't know if running in server only mode was meant for multisession support and is just not fully implemented yet. I can do a simple client server connection by starting the server with the -sv -cl -tcp parameters but I can't run a server with just the -sv -tcp parameters.
Anyways, I'm just assumeing -sv is for multisession and it is not fully implemented yet. I have no other explanation as to why it locks up A5 and generates an error on three different machines with three different OS's.
It would be nice if JCL or Doug could set me straight on this...
I guess my primary questions were in my second and third posts regarding sessions and ports and the ability to reconnect users to other servers without exiting the engine etc...