Yeah I thought'd be a good idea about Sylex. I got rough translations through google with the Sylex documentation but they've been really shabby so I've spent time delving into understanding the code without the inputted tutorials.
I've had great luck and have worked it out, but some of the best features don't work without conitecs next update coming soon. I think it'll be easier to understand Sylex through an actual example rather than a rough tutorial.
If you remember the half life 2 shader techdemo walkthrough, I think I'll do something similar.