I've got shaders on loopix's plants, a basic sway but could incorporate an env map.
The bump map was being used for multiple textures and I really should have created a seperate one for bump mapping to make it softer.
I've been looking behind HL2 a lot lately, now with lost coast and I'm trying to find out how they attached the shadow map to the env mapping.
Parrallax Mapping is the hardest one to do. I've played with it for ages and can't seem to get the texture applied just right. There may be a fix in the update as it is a tangent issue.
The shaders have come a long way from the last shader collection, specular shading looks better, fog is incorporated and more have been added in.

An opensource development with the community is an interesting idea and the idea of getting Rigoletto to write an tutorial for altering shader properties is interesting if he or someone else is interested. Else I might include a small readme guide with how to

Thanks for the suggestions,

Matt Coles