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Re: updated Ultimate Shader Collection? [Re: Matt_Coles] #58406
11/05/05 08:44
11/05/05 08:44
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Sounds good! Can't wait to see the results!

But first, good luck to pass your last exam!

Thumbs up!

Re: updated Ultimate Shader Collection? [Re: Pappenheimer] #58407
11/05/05 11:25
11/05/05 11:25
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I'd like to see a texture projector which works with level geometry if it's not too much trouble.

Re: updated Ultimate Shader Collection? [Re: Josh_Arldt] #58408
11/05/05 17:23
11/05/05 17:23

A
Anonymous
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Anonymous
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A



Ah--a texture projector, like the front projector projecting a widescreen movie to the wall, am I correct? I think this can be hard as I'm not a shader programmer.

Re: updated Ultimate Shader Collection? #58409
11/05/05 17:33
11/05/05 17:33
Joined: Aug 2005
Posts: 1,230
M
MichaelGale Offline
Serious User
MichaelGale  Offline
Serious User
M

Joined: Aug 2005
Posts: 1,230
Perhaps a Shadermodel 3.0 Shader like Displacement Mapping, but I think A6 would run at 1 fps...
He relief mapping shader would be nice, too.


Your friendly mod is at your service.
Re: updated Ultimate Shader Collection? [Re: MichaelGale] #58410
11/05/05 19:00
11/05/05 19:00
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
good-looking fallbacks for 1.1 cards - see Chronicles of Riddick (FFP only, 1.0, 1.1 and 2.0 are selectable)

Re: updated Ultimate Shader Collection? [Re: broozar] #58411
11/05/05 19:23
11/05/05 19:23
Joined: Aug 2005
Posts: 34
AAO Offline
Newbie
AAO  Offline
Newbie

Joined: Aug 2005
Posts: 34
Yeah I'd also like to see a good relief mapping, a glass shader, and a realtime refection shader, All of these would be interesting to see with the game studio engine

Re: updated Ultimate Shader Collection? [Re: AAO] #58412
11/06/05 04:25
11/06/05 04:25
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

User
Matt_Coles  Offline OP

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
@ Josh: Friendly_Chris had one and it shouldn't be hard to adapt

@ Kohji: I think I'll have to buy a new card to test the Relief Mapping lol, I've only got a PS 2.0 Raedon 9800 pro. It's about time though as lost coast couldn't run on max detail at 1280*1024. Somebody else in the community has a relief mapping working.

@ AAO: Glass Shaders and Refraction / Reflection Shader will be easily incorporated as they are made possible with Sylex

Re: updated Ultimate Shader Collection? [Re: Matt_Coles] #58413
11/06/05 22:37
11/06/05 22:37
Joined: Aug 2005
Posts: 34
AAO Offline
Newbie
AAO  Offline
Newbie

Joined: Aug 2005
Posts: 34
Is it possible for them to be real time, by constantly generating a cube map like sphere engines water?

Re: updated Ultimate Shader Collection? [Re: AAO] #58414
11/06/05 22:38
11/06/05 22:38
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
Sylex makes just that possible.

Re: updated Ultimate Shader Collection? [Re: Sebe] #58415
11/06/05 22:40
11/06/05 22:40
Joined: Aug 2005
Posts: 34
AAO Offline
Newbie
AAO  Offline
Newbie

Joined: Aug 2005
Posts: 34
How long do you think it will be till the shader collection is released? I'm really interesting about seeing all these different shaders incorperated in gamestudio!

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