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Making Cars Collide Using [Newton] #58430
11/05/05 04:22
11/05/05 04:22
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
User
Carloos  Offline OP
User

Joined: Mar 2005
Posts: 514
Brazil
I was having a problem using Newton with cars, I was not able to do the cars collide. They could collide with the track geometry, but not between them.

I discovered that there is an error in the NewtonVehicle and NewtonScript2 ( If you using the Newton Car Demo ), overlapping the value of the Skill8, that is used for CarTopSpeed AND Collision_GroupId at the same time.

If you change the Collision_GroupId to, for example, Skill11 in all your scripts, everything will work fine and the cars will crash very very solid

Hope I made a good english...

And hope this can be usefull to someone else.

Last edited by Carloos; 11/05/05 11:17.
Re: Making Cars a Collide Using [Newton] [Re: Carloos] #58431
11/05/05 08:22
11/05/05 08:22
Joined: Oct 2005
Posts: 109
Sido1152 Offline
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Sido1152  Offline
Member

Joined: Oct 2005
Posts: 109
I know it already, but great tip, cause many asked how to fix this.


3mail : Sido1152@t-online.de ICQ : 242-773-395 xfire : sido1152
Re: Making Cars a Collide Using [Newton] [Re: Sido1152] #58432
11/05/05 11:18
11/05/05 11:18
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline OP
User
Carloos  Offline OP
User

Joined: Mar 2005
Posts: 514
Brazil
Yep, I´m tried a lot of possibilities till I went to Newton Forums and found it.... Hope other people dont lost so many time like me to figure it out...

Last edited by Carloos; 11/05/05 11:19.

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