Good day.
I have a problem with animation and I think that the matter is in engine.
The problem:
When I have about 10 same vertex animated models on screen there frames are changing incorrectly some times. I use template scripts. I make even simpler animation function:
if(my._health<=0){my.frame=13;}
else{my.frame=1;};
And the wild frame changes was again: some alive models sometimes look as dead (frame 13) and some dead models look as healthy (frame 1).
This is not happening when I off d3d_transform: d3d_transform = off;
So why this bug happening when d3d_transform = on?