I havent had this trouble you talk about.. there are many things that can be wrong with a shader... sometimes there is an unavoidable seam if your model has mirrored UVs --though there isnt a good way to fix this for now...usually this isnt such a problem.

I dont ever reccomend using world space normal maps...bascailly you just need to experiment more and find better shaders


Sphere Engine--the premier A6 graphics plugin.