The shader code I was using in this example is this one:

Code:
//  Basic Dot3 Bumpmapping.  
//
// Calulates diffuse lighting from Sun and Level Light
//
// Needs: A6.31 Comm+ DX9c vertexshader.1.1
//
// Todo: Lighting improvements
//
// Eric Hendrickson-Lambert (Steempipe)
//
// 3/28/05: Made changes for DX9 A6



So it may be a little out of date...

I tried another shader previously to this older one,
Code:

/**************************************************************/

// HLSL NormalMapping Shader

// -------------------------

// By: Daniel "Rhuarc" Niezgocki

// Requires: []VS 1.1

// []PS 1.4

// Skin1: Texture

// Skin2: Normal Map

//

// Usage: Free to use, credit is nice, but not required.

/**************************************************************/



..but despite my Radeon Pro 9800 being PS 2.0 (I think thats correct ) I got a completely black model on my screen. Maybe you could help me out here, and point me in the right direction? Would be much appreciated.

Now that I have clarified the method it would be nice to put it into practise


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