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Re: Split-screen racing + physics [Re: StarViper] #58980
11/15/05 04:16
11/15/05 04:16
Joined: Jan 2002
Posts: 3,176
VPrime Offline
Expert
VPrime  Offline
Expert

Joined: Jan 2002
Posts: 3,176
very cool thanks, cars arnt realistic but playing with some numbers should fix that. Qeustion, how would i display the speed and rpms of the engine?
thanks.

Re: Split-screen racing + physics [Re: VPrime] #58981
11/15/05 07:39
11/15/05 07:39
Joined: Sep 2005
Posts: 31
S
StarViper Offline OP
Newbie
StarViper  Offline OP
Newbie
S

Joined: Sep 2005
Posts: 31
Hmm - not sure. You'd have to probably examine the code and then make panels for some of the variables.

Also, if you come up with numbers that make it more realistic, let me know.

Re: Split-screen racing + physics [Re: StarViper] #58982
11/16/05 07:19
11/16/05 07:19
Joined: Aug 2005
Posts: 89
Sweden
Hampe Offline
Junior Member
Hampe  Offline
Junior Member

Joined: Aug 2005
Posts: 89
Sweden
Engine sound will make it mor realistic.

By the way I have a NVida 3xxx S and the demo runs great. But it´s bad frame rate around 15 fps

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