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Re: Newton
[Re: TheGameMaker]
#59031
11/15/05 14:16
11/15/05 14:16
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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of course yo can use Newton  It works in any edition of A6 ^^
"Yesterday was once today's tomorrow."
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Re: Newton
[Re: TheGameMaker]
#59032
11/15/05 14:51
11/15/05 14:51
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Joined: Sep 2001
Posts: 375 Hamburg, Germany / Springfield...
Andreas C
Senior Member
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Senior Member
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
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A new version is planned  ( Newton 3DGS Support ), but it may be some time before it comes  . Still, I think a lot of people are waiting for it (especially since it is supposed to support some of the new Newton features introduced with the Newton SDK 1.33/1.35). Cheers, Andreas
____________________________________________________ GameCore / Unity / UDK Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5 TextureMaker / PSP-X
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Re: Newton
[Re: TheGameMaker]
#59034
11/15/05 21:22
11/15/05 21:22
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Joined: Sep 2001
Posts: 375 Hamburg, Germany / Springfield...
Andreas C
Senior Member
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Senior Member
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
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Sorry, aber was meinst Du mit "the builder doesn't build a data, which was used in Newton" ? Gibt's eine Fehlermeldung ? Bist Du Dir sicher, dass Newton richtig initialisiert wurde ?
Ich erinnere noch dunkel, dass die Reihenfolge von Save/Build etc. wichtig war, weil Newton (glaube ich) den kompilierten Level braucht ...
Gruß, Andreas
____________________________________________________ GameCore / Unity / UDK Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5 TextureMaker / PSP-X
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