Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (OptimusPrime, AndrewAMD), 14,580 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
WED Bug with blocks solved! - Must see this. #59302
11/17/05 19:31
11/17/05 19:31
Joined: Nov 2005
Posts: 62
Seriff Offline OP
Junior Member
Seriff  Offline OP
Junior Member

Joined: Nov 2005
Posts: 62
When i put a block invisible in WED, it becomes passable too. And only "Invisible" option is selected! Why?

Last edited by Seriff; 11/17/05 20:39.
Re: Invisible = Untoutchable? [Re: Seriff] #59303
11/17/05 19:40
11/17/05 19:40
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline
Senior Developer
Bilbo  Offline
Senior Developer
B

Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
check your scripts to see if you have a line of code doing this i think the templates make it happen :/


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: Invisible = Untoutchable? [Re: Seriff] #59304
11/17/05 19:41
11/17/05 19:41
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
That´s an issue, it will be fixed with the next update afaik

As a workaround set the surfaces of the block to "none".


no science involved
Re: Invisible = Untoutchable? [Re: fogman] #59305
11/17/05 19:50
11/17/05 19:50
Joined: Nov 2005
Posts: 62
Seriff Offline OP
Junior Member
Seriff  Offline OP
Junior Member

Joined: Nov 2005
Posts: 62
WTF?
Now my level has turned completly dark!
I have lights in it! What a bug! Now i've to start everything from the begining...

Re: Invisible = Untoutchable? [Re: Seriff] #59306
11/17/05 19:59
11/17/05 19:59
Joined: Nov 2005
Posts: 62
Seriff Offline OP
Junior Member
Seriff  Offline OP
Junior Member

Joined: Nov 2005
Posts: 62
Ohhhh, by putting ONE block with the "none" option selected, WED putted "none" to ALL of them... nice! I'm regretting of awaking today...

Re: Invisible = Untoutchable? [Re: Seriff] #59307
11/17/05 20:04
11/17/05 20:04
Joined: Nov 2005
Posts: 62
Seriff Offline OP
Junior Member
Seriff  Offline OP
Junior Member

Joined: Nov 2005
Posts: 62
The same happens with torbulence...
Is there anyway to put a block invisible and not passable?

Re: Invisible = Untoutchable? [Re: Seriff] #59308
11/17/05 20:18
11/17/05 20:18
Joined: Nov 2003
Posts: 170
Tachys Offline
Member
Tachys  Offline
Member

Joined: Nov 2003
Posts: 170
ok... here's a question...

is your entire level composed of blocks that share a single texture?

That's the only way I can think of that could duplicate the things you are describing with the different texture flags.

If you want a block to be invisible, but still obstruct movement, select a placeholder texture (one that you would not use for any other item in your level) and set the texture flag to 'none' under that texture's settings. Now, any surface you apply that texture to will not be rendered but will still block movement.

Re: Invisible = Untoutchable? [Re: Tachys] #59309
11/17/05 20:38
11/17/05 20:38
Joined: Nov 2005
Posts: 62
Seriff Offline OP
Junior Member
Seriff  Offline OP
Junior Member

Joined: Nov 2005
Posts: 62
Yeah, thats correct!
THANKS TO YOU ALL!

I'll leave this post so that other users with the same problem can see it.

Re: Invisible = Untoutchable? [Re: Seriff] #59310
11/19/05 10:29
11/19/05 10:29
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline
Senior Developer
Bilbo  Offline
Senior Developer
B

Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
i didnt realise you only had one texture =)


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: Invisible = Untoutchable? [Re: Bilbo] #59311
11/19/05 13:00
11/19/05 13:00
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
I mentioned that in the early c_move time where it was only there for testing purpose but they didn't care...


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Page 1 of 2 1 2

Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1