Perhaps you need the ambient_red stuff in a material. To get true color, set all to 255.

If you want all objects affected in the same way, use the mat_model or mat_sprite predefined materials. To affect a single object individually, create a material for it and in an action, point to that material then add my.dynamic = off after assigning the material to speed up rendering.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials